imageimage
image
Products ▼
Singles
Boosters
Booster Boxes
Sets
Lots
Fat Packs
Preconstructed Decks
Starter Decks
Tournament Packs
Preconstructed Deck Boxes
Miscellaneous Products
Event Tickets
Accessories
 
Products ▼

Scars of Mirrodin

 


Scars of Mirrodin - The Corrosion Begins

Contains 249 cards (15 Mythics, 53 Rares, 60 Uncommons, 101 Commons, 20 Basic Lands)

* Prerelease Date: 25th of September 2010
* Release Date: 1st of October 2010
* Magic Online Release: 18th of October 2010
* Prerelease Promo: Wurmcoil Engine
* Release Promo: Steel Hellkite


Story




The story of Scars of Mirrodin takes place in the plane of Mirrodin. Mirrodin is an artificial plane, so the number of artifacts and cards relating

to that permanent type is larger than normal and mechanically reflects the themes already explored in the previous sets. The set describes the

conflict between two major factions - one being Mirrodin, and the other being the invading forces of Phyrexia. Cards aligned with these two

factions are watermarked. The two factions are also mechanically separated, with the Phyrexians dealing largely with Poison, Infect and Proliferate

while the native Mirrans use mechanics already introduced or similar to those of the original Mirrodin set - Imprint, Indestructible, Charge

Counters the new Metalcraft mechanic, as well as Mana Myr and Spellbombs.


The story also revolves around several planeswalkers. Elspeth Tirel returns while a new planeswalker by the name of Koth is introduced who appears

to be of Vulshok heritage and thus would be native to Mirrodin. Venser and Tezzeret are also involved in the storyline. Being set on Mirrodin, the

expansion features themes and settings already known from that plane. For example, creature types and tribes of these such as Leonin, Vampires,

Loxodon, Elves, or the Human tribes of Vulshok, Auriok and Neurok. Artifact creatures such as Golems and Myr are also present.



Mechanics and Keywords




* Infect: This deals damage to creatures in the form of -1/-1 counters and players in the form of poison counters.

* Proliferate: When a player proliferates, he or she chooses any number of players and/or permanents with a counter on them, then puts another
of those counters on these players or permanents.



Keywords




* Imprint

* Metalcraft
 
cardPreview